Saturday, May 16, 2020

Essay on The History of Video Game Music - 3068 Words

The History of Video Game Music In America, video game music is seen as one of the lowest forms of entertainment and its composers are obscure and unknown to most of those who play the games, while in Japan, it is a major component of their popular culture, and composers such as Koji Kondo are treated like famed celebrities. Game music is still not widely considered an art form, and yet the compositions have become as complex and sophisticated as arrangements for film and television. In 1958, engineer William Higginbotham at the National Laboratory made the very first video game called Tennis for Two. In 1963, MIT student Steve Russell programmed the game Spacewar. In 1972, Magnavox released the very first home†¦show more content†¦In 1981, ATARI released their â€Å"Pokey chip,† which was a dedicated audio processor. Included in the 5200 home console2, the Pokey chip used four separate channels which controlled the pitch, volume, and distortion values of each, allowing a four-piece virtual band to perform for the first time. In 1983 the advent of MIDI (Musical Instrument Digital Interface) allowed for composers to use up to 128 different timbres with 16 separate tracks, all without taking up precious memory space. Composer Bobby Prince of the Id software company employed midi files in the popular Commander Keen series. (Episodes four through six) The only problem with MIDI is that the quality of the music varies with different sound cards. 2 In 1985, Nintendo released their first console, the Nintendo Entertainment System. (NES). Although manufacturing was discontinued in 1995, Nintendo experienced enormous popularity; 50 million consoles and 350 million games were sold. 2 Nintendo was talented at offering difficult challenges for one’s hand-eye coordination, providing quality soundtracks, fast game play, and a fun and exciting plotline that makes you want to play the game again and again. 2 An example of such music is Battletoads. It’s all about some toads that like to get into fights, and there are two levels in the game in which they jump ontoShow MoreRelatedMusic in Video Games1382 Words   |  6 PagesMusic In Video Games Throughout the history of the video game industry, there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels, an increase in song length, a great improvement in the quality of timbres, and also a general shift from non- programmatic music to programmatic musicRead More Music In Video Games Essay1361 Words   |  6 Pages Music In Video Games nbsp;nbsp;nbsp;nbsp;nbsp;Throughout the history of the video game industry, there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels, an increase in song length, a great improvement in the quality of timbres, and also a general shift from non- programmaticRead MoreThe Video Gaming Culture in Japan1594 Words   |  7 Pagesthe largest gaming populations is located in Japan. (Niizumi) Japan has been, and continues to be one of the largest developers and creators of both of video gaming consoles and video games around the world. (Niizumi) Japanese video games are beneficial to society and are an excellent source of employment to many in Japan. To understand how video gaming relates to Japanese culture we need to understand more about the country of Japan. We will explore some important facts about Japan’s cultural societyRead MoreThe use of computer technology in entertainment1069 Words   |  5 Pagesï » ¿The use of Computer technology in Entertainment. â€Å"The improvements in computer technology over the past decade have made video and audio streaming commonplace, making the computer a sophisticated and powerful entertainment medium† (Haupert, 2012, p.39). The use of computer technology is not limited to business, health, education and manufacturing industries but also widely used in entertainment and arts world. There are so many applications as there are entertainers and artists. People look forwardRead MoreUsing Video Games in the Classroom1407 Words   |  6 PagesVideo Games could be used in the classroom for a wide variety of different subjects, ranging from math, to science, to english and even in foreign language classes as many games that are made in different countries are in that countrys own language. Of Course games are almost always translated into different languages so that people worldwide could play them but a foreign language teacher wouldn’t find it too difficult to get ahold of a copy of a game in a foreign language. Music classes such asRead MoreVideo Games And Its Effect On Society1171 Words   |  5 Pagesas, entertainment, music, video games, and sports. Teaching pop culture can benefit any classroom. Pop culture began after the Industrial Revolution, when the people had more free time and they wanted more entertainment.(Dr. Anthony Curtis, â€Å"Music and Popular Culture in America†) That is when media began to evolve. Music started becoming popular and technology was being born. Video games are a big part of a youth s’ life. In a NPD study in 2011, of how many kids play video games, ninety one percentRead MoreVideo Games and Obesity1601 Words   |  7 PagesOctober 22, 2007 Video Games and Obesity In just two decades, the prevalence of obesity doubled for U.S. children ages 6 to 11, and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem, especially for kids. One major factor to the problem of children becoming obese is, video games. Video games have advanced dramatically over the years. From hitting a ball backRead MoreVideo Games and Obesity1593 Words   |  7 PagesOctober 22, 2007 Video Games and Obesity In just two decades, the prevalence of obesity doubled for U.S. children ages 6 to 11, and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem, especially for kids. One major factor to the problem of children becoming obese is, video games. Video games have advanced dramatically over the years. From hitting a ball back andRead MoreVideo Games : The Decade Of Decadence1116 Words   |  5 Pagesmaking everything from computers to music and video games more available for personal use. Video games were around long before the 1980s. Programmers had been making video games for arcades as far back as the early 1960s (Kent 65). The late 1970s, however, brought video games into the home with gaming consoles. Nonetheless, these consoles remained quiet until a small game by the name of Space Invaders came along. The popularity of this game catapulted the game console into the spotlight and intoRead MoreThe Effects Of Media On Our Lives1543 Words   |  7 PagesHas media affected our behavior negatively? This issue – the negative influence of media on our life, has been debated since the media evolved. Media, is not only news as many would think, but also things like movies, TV shows, music, and surprisingly, even the video games are now a major part of media. All these media divarication play no negative roles on our lives for some people. However, I believe for each one of media’s divarication there is a specific violent reaction in our real lives. First

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.